Okay, I've edited most of the code once again and recompiled them into the project.
Changelog:
- Sound is re-implemented; instead of using the dshow.h method which gave me problems in BGM looping, I've implemented it using windows.h and mmsystem.h and declaring winmm.lib as pragma comment. Not forgetting that the character set has been changed to Multibyte Character Set.
- There are now sound events for wins, losses, next stage and game over.
Special Thanks to Mr. Michael Myrick (http://latenightgaming.co.cc) for the BGM, "ProjectUnreality"
- High Score list is implemented. 10 high scores are tracked at any one time from highest score to lowest.
- Credits have been implemented including Special Thanks to Mr. Myrick once again.
The team will be in school from 1:20pm onwards today.
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