Friday, September 4, 2009

its OVER!

Thursday, September 3, 2009

Presenting Awesome!

Ahhhh yes, at last, the game's ready, with the color modules successfully implemented. Gameplay testing has been smooth (except for one instance; a bug with Jim Carrey becoming a Sports Terminology being attributed to a single error in the looping for genre name checking) and all required elements have been checked through.

(honestly, the one where Jim Carrey became a Sports Term was funny. Imagine if it were to replace "foul ball" in a few years' time XD)

This game wouldn't be possible without the whole team's help. =3

Wednesday, September 2, 2009

Updates for September 02

Sorry for the late post; I was actually outside for a weiqi lesson and only came back just now.

Changelog:

(+) Genres will now show up during gameplay as a gameplay hint.
(+) The ability to toggle sound has been added.
(+) The ability to reset the high score list has been added.

Tuesday, September 1, 2009

Updates

Genres completed for Word Database:

Flowers: September 1st
Movies: August 31st - add on additional words on September 1st
Occupation: August 30th
Sports: August 29th
Fruits: August 25th
Famous People: August 22nd
Sports Terminology: August 18th
Famous Landmarks: August 15th
Countries: August 14th
Animals: August 14th
Anime: August 14th
TV serials: August 14th

written report

i've done the report with pictures!
now waiting for joel to fill in the gantt chart

going to go the powerpoint slides tmr

Monday, August 31, 2009

Updates

Genres completed for Word Database:

Movies: August 31st
Occupation: August 30th
Sports: August 29th
Fruits: August 25th
Famous People: August 22nd
Sports Terminology: August 18th
Famous Landmarks: August 15th
Countries: August 14th

Nearing finalisation

Okay, I've edited most of the code once again and recompiled them into the project.

Changelog:

- Sound is re-implemented; instead of using the dshow.h method which gave me problems in BGM looping, I've implemented it using windows.h and mmsystem.h and declaring winmm.lib as pragma comment. Not forgetting that the character set has been changed to Multibyte Character Set.

- There are now sound events for wins, losses, next stage and game over.
Special Thanks to Mr. Michael Myrick (http://latenightgaming.co.cc) for the BGM, "ProjectUnreality"

- High Score list is implemented. 10 high scores are tracked at any one time from highest score to lowest.

- Credits have been implemented including Special Thanks to Mr. Myrick once again.

The team will be in school from 1:20pm onwards today.